DexBrief

GamerZONE (GAMER): market history & retirement report

Solana · Follow-up inconclusive

Current market check

GAMER market now

Saved observation
PriceUnavailable
Market capUnavailable
24h trading volumeUnavailable
Pool liquidityUnavailable

Saved market observation: Not recorded. Refreshes when you visit.

·

Current quotes are separate from the historical report below. Volume and liquidity describe the displayed pool; unavailable fields are not zero.

The finding

Contract-specific market history

GamerZONE was archived on August 31, 2026 because 1 catalog lookup check did not retain a qualifying market for its Solana contract.

Solana · BXbuTeaCugv3Xt8BctA6RqaJ9GRq7Pe99f4PcSJbpump

Latest dated evidence:

Follow the recorded trend

GAMER price, market cap and trading activity

GAMER has 1 dated snapshots and 0 daily candles in this archive. Explore each available source and pool below.

GAMER holder count

93

Aug 31, 2026 21:25 UTC · One recorded value

getProgramAccounts · holder_count_measured · getProgramAccounts. More dated values are needed to chart a trend.

GAMER top-holder concentration

71.52%

Aug 31, 2026 21:25 UTC · One recorded value

getProgramAccounts · measured_top10_pct · getProgramAccounts. More dated values are needed to chart a trend.

GAMER supply distribution

GAMER chain snapshot: August 31, 2026. Account shares can include pools and custodians.

GAMER: Largest measured entry

37.87%of recorded supply

GAMER: Top ten measured entries

71.52%of recorded supply

GAMER: Tracked deployer share

2.01%of recorded supply
The recorded sequence

What happened to GAMER?

  1. 01First tracked

    Entered the DexBrief catalog.

  2. 02Catalog retired

    no tracked market after 1 checks

  3. 03Follow-up check

    Follow-up inconclusive

First tracked is not launch; retirement is a catalog decision, not a verified final trade or cause of death.

The evidence in this case

GAMER: what happened and what the record supports

What triggered the GAMER retirement

For GAMER, the stored decision is "no tracked market after 1 checks". Only one lookup is documented for the August 31, 2026 decision; it does not establish a sustained disappearance.

The saved market footprint of GAMER

GamerZONE's saved token page retained price $0.000008, 24-hour volume $80.19, pool liquidity $6.76K, fully diluted value $8.00K, 24-hour trades 2. Those fields lack a complete set of trustworthy observation dates, so they describe the archived GAMER snapshot and are excluded from dated return calculations. The saved route is FaEEorJGsnv2ZpCDe8JJprDHrrMVMvVhcLp4shRLGYjg. The $8.00K figure is fully diluted value; a circulating market cap was not retained for GAMER.

GAMER ownership at the last saved chain check

The August 31, 2026 GAMER snapshot records 93 measured holder entries through getProgramAccounts. It separately reports 440 token accounts; that account count is not a count of unique owners. 56 entries exceeded 0.01% of GAMER supply. That is 60.2% of the measured holder entries; the remainder held smaller balances. The measured top-ten entries represented 71.52% of supply in that snapshot. The GAMER concentration figure does not identify which large entries belong to pools, custodians or individual people.

GAMER supply and contract controls

GamerZONE's August 31, 2026 contract snapshot records mint authority: revoked; freeze authority: revoked; token supply: 999,868,497.0286. The tracked deployer held 2.0090% of GAMER supply at that check. The saved creator profile lists 1 mint(s) and 1 migration(s).

What the later GAMER lookup returned

At the September 17, 2026 follow-up for GAMER, the results were DexScreener: empty; GeckoTerminal: unavailable. These responses do not settle whether GAMER still trades.

The missing interval in GAMER's history

The GAMER archive currently contains 1 dated snapshot(s) and 0 daily candle(s). It lacks a comparable price or activity series spanning at least six hours. First tracking is June 22, 2026; catalog retirement is August 31, 2026. An observed decline between those markers cannot be reconstructed from the retained GAMER values alone.

Source definitions and research methodology

Provider checks & full observation table

Latest provider checks

SourceResultChecked (UTC)Pools returnedEvidence
DexScreenerempty2026-09-17 10:30 UTC0exact_contract_lookup
GeckoTerminalunavailableNot recorded0deferred_or_unsupported

Recorded market evidence

Each row is one source and one scope. Pool liquidity and activity are not token-wide totals. Missing fields are not zero. Full history is available in the downloads.

Observed (UTC)SourceScope / exact poolPriceLiquidity24h volume24h trades
2026-08-31 21:25 UTCgetProgramAccountsgetProgramAccountsNot recordedNot recordedNot recordedNot recorded

Download and cite this report

DexBrief. “GamerZONE: retirement and market activity report.” Evidence checked 2026-09-17T10:30:04+00:00. Methodology 2.1. https://dexbrief.com/graveyard/reports/gamer-58bc7fb0476ed8ab7c8a/

DexBrief’s compiled observations and analysis may be cited with attribution under CC BY 4.0; underlying provider data remains subject to its source terms.

Evidence SHA-256: 8d9b5e3dc3ba2469186bd3f00afed047f8d792611cb35a3ef629237bc4ca4a79